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Old May 14, 2007, 09:34 AM // 09:34   #1
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Default Ability to Switch Primary Professions

Just as when you have ascended or the equivalent in the three campaigns you have the ability to switch secondary professions, how about adding the ability to switch primary professions when you have killed the Lich in Tyria, Shiro in Cantha or Abbadon in Elona. This of course is purely PvE as you can always switch PvP characters as you like. A lot of my friends only have one or two serious characters and do not have the time to create and play extra extra characters through.
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Old May 14, 2007, 10:11 AM // 10:11   #2
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Erm...no. Each profession has specific character customization options etc.

Might I ask what the point of changing their main characters' professions will be if they don't have time? If they've finished the campaign they can't do much else except PvP or level a new character. If you want to PvP, make a PvP char.

/notsigned
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Old May 14, 2007, 10:21 AM // 10:21   #3
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no no no no! make a different character if you want a new class to play or pvp only character.
/notsigned
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Old May 14, 2007, 10:38 AM // 10:38   #4
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Quote:
Originally Posted by Lydz
Erm...no. Each profession has specific character customization options etc.

Might I ask what the point of changing their main characters' professions will be if they don't have time? If they've finished the campaign they can't do much else except PvP or level a new character. If you want to PvP, make a PvP char.

/notsigned
When you have finished one campaign there is always the other two as well as the Titan Quests, Domain of Anguish, Sorrow's Furnace, Fissure of Woe, Tombs, Underworld, all the missions in hard mode. Grinding out titles. I guess that is just some of the extra stuff you may wish to play. I personally have 8 chars excluding Dervish and Monk. On switching primaries you would have to get new armour and learn new skills so it would not be without any work, just as changing secondary professions is. Also if you did not wish to do it, you would not have to.
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Old May 14, 2007, 10:44 AM // 10:44   #5
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doesn't seem right to me^^.
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Old May 14, 2007, 11:01 AM // 11:01   #6
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I like games where you make just one character and she can learn all skills.

But Guild Wars is not like that.

It's a basis of the game, and won't change.
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Old May 14, 2007, 11:23 AM // 11:23   #7
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Quote:
Originally Posted by MithranArkanere
I like games where you make just one character and she can learn all skills.

But Guild Wars is not like that.

It's a basis of the game, and won't change.
Guild Wars is like that!

One character can learn all the skills, but you can only have one Primary Profession for the life of the character.

And, also Guild Wars is fairly unique in regards to the whole concept of secondary professions.

I don't feel limited at all by the current arrangement, and I'd hate to have to gather all the skills for a new Primary all over again on a level 20 character. It's really much easier picking up those skills while leveling up (with the exception of most elites).

Secondary Profession choices offer a huge range of options, if the player wishes to branch out.

But, all this aside, consider how this sort of thing could be implemented. Lot of reworking needed. One thing comes to mind: How is armor going to fit various models?

Also, do we really want our characters to become even more like dress up dolls?

"I think I'll be a Minion Master for this Mission. Be right back."

"Oh, you need a Monk, OK one second."


End of the world as we know it, dogs and cats living together - mass hysteria.

Is it really that hard to get a character "ascended" and to level 20?
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Old May 14, 2007, 11:30 AM // 11:30   #8
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Nope.

There are only two things that makes characters different:
1. Primary Attribute.
2. Armor.
Everything else is the same for all of them.

That is one of the basis of Guild Wars, and that won't change in GW1.
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Old May 14, 2007, 11:43 AM // 11:43   #9
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[took the sarcy comment out as it was a bit harsh]

/not signed at all for changing primary profession!

You have a set character model for a profession which you cant change. So you will always look like the profession you first create. You will only be able to wear their armor and use their runes. You can only use the inherant abilities of that profession (i.e elemental and energy storage).

People will automatically assume you are that profession and expect a build associated with it from you. Example - you cant have an ele using pure warrior skills, because you dont have the higher armor to suit it. Only a warrior can tank and use warrior skills 100% effectively.

If I saw a player in monk armor, flagged as a primary elemental. I would have to laugh at them. If they asked to join my PUG, then the insults would have to start flying. They wouldnt have the energy storage to handle it.

You need to be able to distinguise a persons profession instantly, and know that they can use that profession to its full potential. Not worry about whether the monk playing the elemental can handle all the high energy spells. Or worry about whether the elemetnal playing a warrior can tank properly.

The entire point of creating a character at the start is to choose a set profession!!! If you realise you made a mistake, then you can make a new one.

But why do we need to change primary profession, when you can choose any secondary profession? it allows you to use ANY skill or spell from an alternative profession.

I dont understand why you want or need this, when you can already use anything you want.

Last edited by freekedoutfish; May 14, 2007 at 11:57 AM // 11:57..
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Old May 14, 2007, 11:46 AM // 11:46   #10
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I'm sorry, but, no. Your primary profession is your core difference between you and other players. It's based off of everything else, and it determines everything else. It's unchangeable for a reason. Don't have time for the others? Noone said you had to play through the entire game with them. Also like Kuldebar said, it would make cookie-cutter playing much too easy and convenient.
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Old May 14, 2007, 11:50 AM // 11:50   #11
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Quote:
Originally Posted by VinnyRidira
On switching primaries you would have to get new armour and learn new skills so it would not be without any work, just as changing secondary professions is. Also if you did not wish to do it, you would not have to.
So basically you would choose an option to change your elemental into a warrior. That characters entire model would then change into a warrior, with warrior hair, warrior build and warrior physical apearance?

Make a warrior!!!

Do you have any idea how much time and effort it would take to impliment a system like that? Anet wont even let us change hair styles, and you want them to let us completely remodel our characters?

That completely removes the need to create more then one character.

And would this new profession share the same titles?

Is it right that you attain 100% exploration, protector and guardian using an elemental and then change to a warrior and the warrior takes credit for it?

Despite that fact you might not have any experience using a warrior! So I see you walk through a town showing "Guardian of Tyria" as a warrior, and assume you achieved it as that warrior. But infact you achieved it as an elemental, and you dont actually know how to use a warrior.

Isnt that miss-leading?
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Old May 14, 2007, 12:04 PM // 12:04   #12
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Or we could just have ANet implement a new chat command switch:

/everything

By using this command:

-Character gains 1,000,000,000 platinum.

-All Core and Campaign specific Skills, Elite and Non-Elite are unlocked and available at no cost.

-Character can use any equipment item to its full effect.

-Character can utilize any skill regardless of Profession with the equivalent attribute level of 21.

-All Map areas are registered as fully explored.

-All Merchant, Crafter and Collector items are available at no cost.

-Player no longer has to pay a monthly fee.




OK, seriously. At some point in-game decisions have to matter. Because if everything is mutable, reversible and temporary then that can really start eating into what people actually like about games. Games have to have some comfort levels. A chaotic, randomized setting does not lend to that.

Guild Wars already has a some community challenges:

(challenges don't mean these things are innately bad, being left-handed can be challenging)

-chapter structure has spread out the player base

-impact of Heroes and improved Henchmen on player interaction

-majority of the game is instanced thus reducing player interaction

-flood of trade related spam in chat channels

Not that I truly think ANet would ever consider allowing Primary Profession changes, but it is a wholly disturbing thought, nonetheless.
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Old May 14, 2007, 12:12 PM // 12:12   #13
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Quote:
Originally Posted by MithranArkanere
I like games where you make just one character and she can learn all skills.

But Guild Wars is not like that.
And what is stopping you from learning all skills? Your character can learn all of them...
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Old May 14, 2007, 12:27 PM // 12:27   #14
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For reasons already stated.

Bad idea is baaaaad.
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Old May 14, 2007, 12:30 PM // 12:30   #15
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/notsigned

bad idea, i agree with majority, this would totally rip out the heart and soul of the game, there should be no way of lettign people be lazy
I woudl also be very upset that i had bought extra slots to be able to have one of each professiona nd a pvp character, to find out that all i needed was one slot and have that character do everything
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Old May 14, 2007, 12:58 PM // 12:58   #16
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I think you are missing my primary point, not everyone has the time to play all the characters and I also am not suggesting that a Monk wears Warrior Armor. If you changed your primary profession you would have to have a change of armour to suit the change. If a warrior has a name like The Stunning Monk but reports as a W/Me who would be confused? I have a ritualist with all the monk skills and if I had to buy monk armour to play as a monk, so what would be hard about that? I doubt if it would even be a major change to the game to accommodate this. We had a sex change in primary towns on April fools day. Stop being so closed minded, broaden your views.
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Old May 14, 2007, 01:17 PM // 13:17   #17
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I don't have time to play all the characters, or open all skills on them, and i don't want this in any shape way or form, most games i have played woudln't even let you change a secondary profession. If you don't have time to make another character or play another character then it's tough. Chose what you like and play it, or go pvp then you can do what you want when you want.


The armour is irrelevant to the basis of the post, it wouldn't matter if you had to buy another set or could use the one set, it doesn't change the issue at stake here




I doesn't matter if it is easy to implement, the basis of the game is that you create a character with a primary profession, with access to only that professions primary attribute, and that you cannot change that ever, you have the option of changing your secondary, but that is some way into the game, though closer with factions or Nightfall now.


If decisions on this game were made on the basis of how much time people had to play things then the whole structure of the game would change, I don't have tiem to chest farm to max the title, i dont have enough money to buy keys, i don't get enough golds to identify, I havent the time to fully vanquish an area, urgoz takes too long i only have an hour to play,

everyone can moan about not having enough time to do something, that doesn't mean it shoudl be made easier, because then the game would be a waste of time all together, the sense of achievment shoudl only be got from doing something difficult and time consuming, not form doing something that is too easy.

I don't think any of us missed your primary point, we just think its rediculous
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Old May 14, 2007, 01:27 PM // 13:27   #18
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Quote:
Originally Posted by MirkoTeran
And what is stopping you from learning all skills? Your character can learn all of them...
Guild Wars have attributes too. And that attributes, NOT the skills, are what really determines your capabilites.

There are games were the skills you can learn are limited. Guild Wars limits the attributes, not the skills.

That's what I meant.
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Old May 14, 2007, 01:59 PM // 13:59   #19
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I don't see this happening for GW1, but IMO this will almost be a must for GW2.
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Old May 14, 2007, 02:06 PM // 14:06   #20
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Quote:
Originally Posted by VinnyRidira
I think you are missing my primary point, not everyone has the time to play all the characters and I also am not suggesting that a Monk wears Warrior Armor.
If you dont have time to play as other characters then DONT play as other characters. Simple!

Quote:
Originally Posted by VinnyRidira
If you changed your primary profession you would have to have a change of armour to suit the change.
You want Anet to spend time, and money re-designing the models, and skinds for dozens of existing armor sets to fit onto completely different profession models!

Do you realise how much time, effort and money that would take?

Quote:
Originally Posted by VinnyRidira
If a warrior has a name like The Stunning Monk but reports as a W/Me who would be confused? I have a ritualist with all the monk skills and if I had to buy monk armour to play as a monk, so what would be hard about that?
So just to stop any confusiong, we all have to put our profession into your character names? Youve honsetly got me laughing on the floor at that one.

Wow, I can see the original names we would all have!!!

But hang on, you cant be bothered to create a whole new character, yet you have the time to save up and buy new armor, new weapons and new skills!

Hmmm, are you rich by any chance?

Quote:
Originally Posted by VinnyRidira
I doubt if it would even be a major change to the game to accommodate this. We had a sex change in primary towns on April fools day. Stop being so closed minded, broaden your views.
The sex changes (which I wasnt aware of) would have involved nothing more then using existing models, and swapping them for your character temporily. In the same fashion as green elfs for christmas. Something which lasts a few minutes.

Your asking Anet to perminantly change information stored in the database on your character, and redesign dozens of armor sets to suit around 9 other professions.

Thats 9xdozens of armor sets!!! To even try and say "oh thats nothing hard" is laughable. That is anything but easy to impliment.

Vinny why do you play GWs. You dont actually seem to enjoy working for anything, or putting effort in. Why are playing an MMO that requires quests and missions and role playing?

Everyone one of your suggestions is always along the same lines...

"I cant be bothered to actually earn stuff, and play the game. I want Anet to completely change the game to better suit me because im lazey and I want everything on a silver platter."

...Vinny, get off your arse and start putting some effort in and stop being so lazey. Asking us to be able to change our primary profession goes against every single, MMO and RPG rule that exists.
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